﻿//name:worker_A.h
//who: by Jack Chen
//what: just make a logic for worker_A.h

#include <monster>

inherit MONSTER;
class worker_A() : monster
{
    int level;
    string longDesc;
    string name;
    string unit;
    int steps; // to indicate how far the player goes
    /* step 1 ask worker about cloak and ask for giving xx caddice
     step 2 caddice is enough, ask for money for fee
     step 3 wait 10 min to make a cloak
     step 4 this quest has been done
    */

    bool gender; // 女真男假 // Fisheu mentioned girls should be true
    int raw;
    int money;
	
	void workerA::trigger__asking_questions(); // a trigger function for player input 
    void workerA::nowwhat();                   // checks how many steps the player have been done and report msg as appropriately
    void workerA::counting_raw();              // a function for counting how many raws are reuired to make a cloak
    void workerA::counting_money();            // counting money 
    void workerA::timer();                     // a timer function
	void workerA::getRecied();                 
	
	
}
